
Experience | Projects | Bio | Socials | Games
| STOP The Escape An incremental game built with Unity Optimized spawning and VFX to allow smooth gameplay while having multiple entities on the screen. Play here: Link | ![]() |
| Roman Rumble A multiplayer game built with Unity Netcode and relay. Features self-written lobby system, networked physics, and server-authoritative logic. Source code: Github | ![]() |
I started making games in highschool and built a few projects here and there until 2021, where I really started having a passion for it. Gaming was always a hobby of mine ever since I could remember, and naturally it led to an interest in making them.
I completed a bachelor's degree in Computer Science, where I learned the fundamentals of programming, as well as C# and Unity on the side. I did an 8 month contract for Gun Raiders as a Unity Engineer, where I developed new features on a live service game. After graduation, I've spent most of my time learning all aspects of game development, and published all of the games you see below. Send me an email at julian.crisologo@gmail.com to get in contact!
Thanks!
-Julian
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