About:

You are a mere cell, destined to be squashed. But survive, and grow your biological arsenal to dominate the chain.

Now supports mobile browser!

Controls:

WASD / Left Click and Drag - Movement


Known Bugs:

** Newly Updated**
Please let me know in the comments for any bugs you find!

Updated 2 days ago
Published 13 days ago
StatusReleased
PlatformsHTML5
Authorvergoh
GenreAction, Survival
Tags2D, Monsters, Pixel Art, Roguelike, Shoot 'Em Up, Singleplayer, Top down shooter, Unity

Development log

Comments

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Cool game, gives me early Spore vibes. I personally do like the pixel art style, it might just be the background that throws people off? Like its not all in one unified style. If you want to change the art style I think a Fear and Hunger type art style would fit with the game, but do whatever YOU want! As others said, I think having some indication of what you're supposed to do starting out, and how the upgrades work could be good, just in case. I'd like to see a way to regain health, maybe by killing enemies you get a small amount back. It would be nice to try to tweak the movement a little so its easier to get around. I really like the little bug guys floating around, and how they can eat each other to get bigger. I'm also making a bullet hell shooter esq game called Shmooblin Blaster, so if you want to check it out and leave some feedback I'd really appreciate it! Good luck in the jam!

(+1)

Spore was definitely an inspiration for the part attaching system! Fear and Hunger has a great artstyle that I could reference I'll keep that in mind. Great suggestions, all around, thanks for the feedback

This game has a lot of potential! Although I did find a few issues:

  • Aiming the character was quite difficult, making it hard to kill enemies.
  • If you rotate fast enough, you damage yourself.
  • The player moves pretty slow, and it sometimes took a while to find any enemies.

But aside from those things, this game is cool! I like the detailed backgrounds, the upgrading system, and the juicy sound effects!

(+1)

Thanks for the feedback! Some of your feedback has hopefully been addressed in the new update :)

I just tried it, and the game is much better! I like the lifesteal effect that the mouths have! I also couldn't damage myself

Pixel art does not really fit this game.

Any suggestions for other art styles?

Nice Game! It has that feeling of progression that we love from these games.

Some feedbacks:

  • It wasn’t immediately obvious that I could fight other units, and so my first life was spent running away surviving, haha. But once I discovered that I could fight enemies, I started getting upgrades.

  • I think an indication that I’m supposed to drag an upgrade onto my character could be useful, but the interaction of dragging it on feels great otherwise.

  • Also I think a way to remove parts could be useful, especially if I run out of available room for an extender.

Thanks for the feedback Cam! I'll definitely take them into consideration for a future update